iOS Developers using iOS 8 and XCode 6. If your using LauchImage.xib and everything is going great until you try and submit an archive and you get the following message:
ERROR ITMS-9000: “Your binary is not optimized for iPhone 5 – New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image’s filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images.
In XCODE select your app at the top of the directory tree, then select your app name under “Targets”. Scroll down to the “App Icons and Launch Images” section. There under “Launch Image Source” the drop down probable says “Use Asset Catalog”. Click on that and a “Migration” dialog will appear. Select “New Asset Catalog” from that drop down and click on “Migrate”. “Launch Image Source” should change to “LaunchImage” and your done!
Why it isn’t setup this way and where its documented, I have no idea.
Icon Dial 5.2 is out in the app store. This version fixes the image capture bug that was in 5.1. That version which was out for only a few hours added support for the iPhone 5 with an extra row of icons. The other big upgrade was adding an additional row when turning off ads.
Caw of Doody is a flight game where you are the bird. Fly Carrion Crow (Carri) over the innocent and unsuspecting and drop the gift that keeps on giving! Then share your mischief with your Facebook and Twitter friends.
Caw of Doody is starting out as a single level but with help and encouragement I hope to build out multiple worlds with several levels each.
CountIn is an app designed to help you play along with music in your iTunes Library. CountIn lets you mark and then fast forward or rewind to specific spots in the music. It also lets you speed up or slow down the music.